Please use this identifier to cite or link to this item: http://hdl.handle.net/11328/4396
Title: Building a pervasive social gaming experience using SocialPG
Authors: Valera-Aranguren, Ramón
Rodriguez, Patricia Paderewski
Gutierrez Vela, Francisco Luis
Arango-López, Jeferson
Moreira, Fernando
Keywords: Pervasive computing
Pervasive games
Social gaming experience
Issue Date: 15-May-2022
Publisher: Wiley
Citation: Valera-Aranguren, R., Rodriguez, P. P., Vela, F. L. G., Arango-López, J., & Moreira, F. (2022). Building a pervasive social gaming experience using SocialPG. Expert Systems, e13023, 1-21. https://doi.org/10.1111/exsy.13023. Repositório Institucional UPT. http://hdl.handle.net/11328/4396
Abstract: Pervasive computing has become a key element to build applications that use fun as a motivating component because it allows exploring new interaction schemes by making the concept of space and time ambiguous and confusing. The present research describes a pervasive social gaming experience, using as a reference SocialPG, which is a model that describes social expansion as a strategy to improve gaming experiences supported by pervasive computing. In this article a description of the model is offered, software architecture is proposed to support it and a case study related to the process of error resolution and detection of improvement opportunities in software products is developed, finally, a general idea about the final software product that will support the game experience is offered together with an evaluation performed by a set of users, where some important findings are highlighted, such as the importance of the missions as a unit of cooperative work and the spectator's participation.
URI: http://hdl.handle.net/11328/4396
ISSN: 0266-4720 (Print)
1468-0394 (Electronic)
Appears in Collections:REMIT – Artigos em Revistas Internacionais / Papers in International Journals

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