Please use this identifier to cite or link to this item:
Title: Using exergames to promote healthy habits in schools
Authors: Gómez del Río, Nazaret
González-González, Carina S.
Barrios Fleitas, Yeray
Toledo-Delgado, Pedro A.
García-Peñalvo, Francisco J.
Moreira, Fernando
Keywords: Exergames
Healthy habits
Childhood obesity
Issue Date: 1-Jun-2022
Publisher: Springer, Cham
Citation: Gómez del Río, N., González-González, C. S., Barrios Fleitas, Y., Toledo-Delgado, P. A., García-Peñalvo, F. J., & Moreira, F. (2022). Using exergames to promote healthy habits in schools. In T. T. Primo, A. S. Gomes, F. Moreira, & C. Collazos (Eds.), Advanced Virtual Environments and Education. WAVE 2021. Communications in Computer and Information Science, (vol. 1425, pp. 134-146). Springer, Cham. Repositório Institucional UPT.
Abstract: Educating children in healthy lifestyle habits is one of the most effective ways to prevent future diseases such as obesity and improve their health. This chapter presents an educational intervention project to promote healthy lifestyle habits using active video games and gamified activities as a motivational tool towards healthier habits. In particular, we describe the workshops carried out in different primary schools using an active video game called TANGO:H and other gamified tools. The results of these workshops have shown a very high satisfaction with the intervention itself and the active video game.
ISBN: 978-3-031-07017-4 (Print)
978-3-031-07018-1 (Online)
Appears in Collections:REMIT - Publicações em Livros de Atas Internacionais / Papers in International Proceedings

Files in This Item:
File Description SizeFormat 
C71.pdf1.4 MBAdobe PDFView/Open    Request a copy

Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.