Please use this identifier to cite or link to this item: http://hdl.handle.net/11328/3417
Title: Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms
Authors: Díaz, Jaime
Arango-López, Jeferson
Sepúlveda, Samuel
Ramírez Villegas, Gabriel Mauricio
Ahumada, Danay
Moreira, Fernando
Keywords: Human-Computer Interaction
Usability
Video-games
Training
Computer Programming
Issue Date: 2021
Publisher: Elsevier
Citation: Díaz, J., Arango-López, J., Sepúlveda, S., et al. (2021). Evaluating Aspects of Usability in Video Game-Based Programming Learning Platforms. Procedia Computer Science, 181, (247-254). doi: https://doi.org/10.1016/j.procs.2021.01.141. Disponível no Repositório UPT, http://hdl.handle.net/11328/3417
Abstract: Teaching computer programming is an important topic. Due to Science and Technology initiatives, these topics are considered in different training cycles. For higher education, students must cultivate fundamental concepts for the development of software applications, which not only contribute to the knowledge of programming languages but also to opening guidelines for computational thinking. However, selecting a proper tool can be complex. Especially for the diversity of alternatives on the web. Further, not all of them meet basic usability requirements. In this study, we present a set of platforms that seek to develop programming skills based on video games. The search consisted of 4 stages: (i) definition of the research questions, (ii) scope review, (iii) execution of search and (iv) platform selection. Finally, we employ a usability heuristic evaluation for a novice programming system to determine best practices.
URI: http://hdl.handle.net/11328/3417
ISSN: 1877-0509 (Print)
Appears in Collections:REMIT – Artigos em Revistas Internacionais / Papers in International Journals

Files in This Item:
File Description SizeFormat 
J52.pdf441.11 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.