Please use this identifier to cite or link to this item: http://hdl.handle.net/11328/3414
Title: Using geolympus to create a pervasive game experience in the higher education context
Authors: Arango‑López, Jeferson
Gutiérrez Vela, Francisco Luis
Rodríguez, Patricia Paderewski
Moreira, Fernando
Fonseca, David
Keywords: Geolocation
Pervasive game
Web platform
Cloud
Microservices
Educational games
Issue Date: 18-Mar-2021
Publisher: Springer
Citation: Arango‑López, J., Gutiérrez Vela, F. L., Rodríguez, P. P., Moreira, F., & Fonseca, D. (2021). Using geolympus to create a pervasive game experience in the higher education context. Universal Access in the Information Society, (1-13). doi: https://doi.org/10.1007/s10209-021-00802-6. Disponível no Repositório UPT, http://hdl.handle.net/11328/3414
Abstract: The number of game experiences based on the player’s location has increased recently due to proliferation of and innovation in related technologies. In the educational context, the goal of these games has been to increase the player’s skills with respect to a particular topic. When pervasive or narrative components are added; however, complexity of construction and support increases, requiring a tool to manage the information both appropriately and dynamically. Space and pervasiveness of social interaction work together to achieve objectives through the exchange of information between several pervasive games to provide a better game experience. This paper presents a platform enabled to create game experiences based on the player’s location to improve students’ skills by applying the pervasive narrative. It then validates a game experience designed and built in a higher education environment.
URI: http://hdl.handle.net/11328/3414
ISSN: 1615-5289 (Print)
1615-5297 (Online)
Appears in Collections:REMIT – Artigos em Revistas Internacionais / Papers in International Journals

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