Please use this identifier to cite or link to this item: http://hdl.handle.net/11328/3413
Title: Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences
Authors: Mosquera, Jhonny Paul Taborda
Arango‑López, Jeferson
Gutiérrez Vela, Francisco Luis
Collazos, Cesar
Moreira, Fernando
Keywords: Educational games
Pervasive games
Fun
Efectiveness
Metrics
Issue Date: 31-Oct-2020
Publisher: Springer
Citation: Mosquera, J. P. T., Arango‑López, J., Gutiérrez Vela, F. L., Collazos, C., & Moreira, F. (2020). Analyzing effectiveness and fun through metrics applied to pervasive gaming experiences. Universal Access in the Information Society, (1-10). doi: https://doi.org/10.1007/s10209-020-00768-x. Disponível no Repositório UPT, http://hdl.handle.net/11328/3413
Abstract: The advance of video games, hand in hand with technological development, has grown exponentially in recent years. Their diffusion in society through multiple mobile formats (computer, console, mobile devices, etc.) is increasing together with the number of players. Consequently, technical and user experience requirements are also increasing, and the behavior of players with the game experience is unknown. Therefore, it is necessary to have the elements to evaluate and measure this behavior from different perspectives. Therefore, in this article an analysis of metrics to measure the effectiveness and fun was carried out, which will serve as a basis for studies aimed at improving the user experience in pervasive games.
URI: http://hdl.handle.net/11328/3413
ISSN: 1615-5289 (Print)
1615-5297 (Online)
Appears in Collections:REMIT – Artigos em Revistas Internacionais / Papers in International Journals

Files in This Item:
File Description SizeFormat 
J55.pdf823.47 kBAdobe PDFView/Open    Request a copy


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.