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Title: Gamification and active methodologies at university: The case of teaching learning strategy in law
Authors: Castilhos, Daniela Serra
Keywords: Gamification
Active learning
Issue Date: 2018
Citation: Castilhos, D. S. (2018). Gamification and active methodologies at university: The case of teaching learning strategy in law. In ICERI2018 Proceedings of 11th International Conference of Education, Research and Innovation (pp. 5208-5211), Seville, Spain, 12th-14th Nov.2018. doi: 10.21125/iceri.2018.0220. Disponível no Repositório UPT,
Abstract: The “gamification” is a strategy to use elements of the games outside the environment of games and can be applied as a teaching strategy. The application in the classroom as an active learning strategy is still a great challenge for education, especially in higher education in such a traditional context, as is the case with Law teaching. The present paper reports a case study on how it was applied a quiz using the kahoot platform as teaching learning strategy in the discipline Constitutional Law in a university in Portugal. The results showed that kahoot enhanced the use of gamification in the classroom by facilitating the use of elements of games such as immediate feedback, clear rules, and brings fun, pleasure and motivation. Students allude to competition as stimulus for learning and they realized the kahoot can be used as a replacement for traditional classroom once you can reach different levels of complexity that challenge students and make learning more efficient and durable. We conclude that the technique, however, presents some limitations. The perception and interests of students was a positive result from the experience.
ISBN: 978-84-09-05948-5
ISSN: 2340-1095
Appears in Collections:IJP - Comunicações a Congressos Internacionais / Papers in International Meetings

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