Please use this identifier to cite or link to this item: http://hdl.handle.net/11328/2332
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dc.contributor.authorArango-López, Jeferson-
dc.contributor.authorCollazos, César A.-
dc.contributor.authorGutiérrez Velas, Francisco Luis-
dc.contributor.authorMoreira, Fernando-
dc.date.accessioned2018-10-10T16:49:14Z-
dc.date.available2018-10-10T16:49:14Z-
dc.date.issued2018-
dc.identifier.citationArango-López, J., Collazos, C. A., Gutiérrez Vela, F. L., & Moreira, F. (2018). Using pervasive games as learning tools: A systematic review. International Journal of Learning Technologies, 13(2), 93-114. Disponível no Repositório UPT, http://hdl.handle.net/11328/2332pt_PT
dc.identifier.urihttp://hdl.handle.net/11328/2332-
dc.description.abstractTechnology is now a vital part of our society and with such a significant impact on the educational system, information and communication technologies (ICT) cannot be dissociated from the educational process (Ramos and de Andrade, 2016). While the implementation of digital technologies in society and more specifically among young people represents a challenge for teachers, it might also provide the opportunity to improve academic performance. In this context, pervasive games have established a new trend and present a new way for people to interact with each other in a real environment by means of virtual worlds and the elements they bring to the table. Students are therefore able to enjoy a learning process with fun graphics on their mobile devices, as well as stories or other features common to pervasive games. In this paper, we focus our attention on the results of pervasive learning games, results which we had previously obtained from a systematic literature review (Arango-López et al., 2017a), as well as from a review of specific literature to identify different research projects for improving the learning process.pt_PT
dc.description.sponsorshipThis work has been funded by the Ministry of Economy and Competitiveness of Spain as part of the JUGUEMOS project (TIN2015-67149-C3).-
dc.language.isoengpt_PT
dc.rightsopenAccesspt_PT
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/pt_PT
dc.subjectPervasive gamespt_PT
dc.subjectLearning gamespt_PT
dc.subjectEducationpt_PT
dc.subjectSystematic reviewpt_PT
dc.subjectMobile learningpt_PT
dc.titleUsing pervasive games as learning tools: a systematic reviewpt_PT
dc.typearticlept_PT
dc.peerreviewedyespt_PT
degois.publication.firstPage93pt_PT
degois.publication.lastPage114pt_PT
degois.publication.volume13pt_PT
degois.publication.issue2pt_PT
degois.publication.titleInternational Journal of Learning Technologiespt_PT
dc.identifier.doi10.1504/IJLT.2018.092094pt_PT
Appears in Collections:REMIT – Artigos em Revistas Internacionais / Papers in International Journals

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